Original test-case for the SoftPointConstraint scripts. The abomination was modified from the Ogre to share its animation set and UVs, but the additional bones are animated automatically by maya's dynamics. Small limbs attempt to reach a goal position, but are affected by drag and inertia. Skull belt goals are animated by driven keys, but skull geometry is controlled by the soft constraints. Weapon textures by Tyler Williams, Concept by Elaine Hultgren.