10 tons of jiggly fun. This big fella was designed to be the first "End Boss" in Horizons and needed that little something extra. Almost all of the extra flesh on his body is animated by the dynamic constraint script I developed on the Abomination. The scripts and constraints allow his massive bulk to shake, jiggle, swish and twist while the artists animate fairly straightforward motion. Extra scripts were developed to allow the secondary animation to loop along with any repeating animation. The MagLord's whiskers, tail and tentacles were animated with the whip script allowing those appendages to flow dynamically with little attention from the animator. The dynamic constraints are particle based, which allowed the tail and whiskers to interact with ground and chest colission models.
Concept art by Elaine Hultgren.